Apr 08, 2007, 06:42 PM // 18:42
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#21
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Hall Hero
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Quote:
Originally Posted by Puebert
For fun.
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Mmm hmm, 'cus suicide is fun!
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Apr 08, 2007, 06:48 PM // 18:48
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#22
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I can imagine that hard mode which is DoA (Death on Arrival) would not produce tons of positive feedback.
Ofc, devs can always pleasantly suprise, but fact that well get wil get pve-only skills .. (what for? to offset enemy brute force?) is not really assuring ... sigh.
oh well, we will see. Maybe stuff like Enraged will not be included and we will get interesting mobs with secondary profession to fight againt.
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Apr 08, 2007, 06:51 PM // 18:51
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#23
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Hall Hero
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Quote:
Originally Posted by zwei2stein
oh well, we will see. Maybe stuff like Enraged will not be included and we will get interesting mobs with secondary profession to fight againt.
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Getting rid of that skill alone would make it MUCH more fun and actually playable. I hope they do that for normal mode...
And has anyone noticed that the mob monsters have more skills than the bosses?
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Apr 08, 2007, 06:51 PM // 18:51
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#24
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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I love doing things in between releases so I can't wait for this. I love working on titles and new things. This makes me love A-Net more than ever
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Apr 08, 2007, 07:04 PM // 19:04
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#25
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by booooYA
I love doing things in between releases so I can't wait for this. I love working on titles and new things. This makes me love A-Net more than ever
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it's so beautiful to know someone else thinks like us
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Apr 08, 2007, 07:14 PM // 19:14
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#26
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Krytan Explorer
Join Date: Dec 2005
Guild: OBF
Profession: N/
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Hopefully they make a hard mode DoA/FoW/UW/Deep/Urgoz.
And if they do make a hard mode for DoA/FoW they should change the weapon skins on the tormented weapons ( Titan weapons anyone?) An Elite version of FoW armor for all classes ( give us the attribute head gear for other classes that have been left out since day one, Whats the hold up?)
Of course if they implement the above for the DoA/FoW they would have to require "new" hard mode versions of ecto's/shards/gemsets.
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Apr 08, 2007, 07:30 PM // 19:30
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#27
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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I'm looking forward to it. I just hope that it isn't SO hard you find yourself getting angry/frustrated and rage-quitting
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Apr 08, 2007, 07:37 PM // 19:37
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#28
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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Anyone know what the Vanquisher title is for?
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Apr 08, 2007, 08:48 PM // 20:48
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#29
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by xshadowwolfx
Anyone know what the Vanquisher title is for?
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Assumption here is that its a title to show how many Hard Enemies you have vanquished.
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Apr 08, 2007, 09:08 PM // 21:08
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#30
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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That'd be a cool title to have. I was thinking of a kill counter title last week.
But I also figured that's essentially what Sunspear and Lightbringer are...
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Apr 08, 2007, 09:14 PM // 21:14
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#31
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Lion's Arch Merchant
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Also: will hard mode be scaled? i.e., will Hard Ascalon be easier than Hard Fire Islands?
I feel like a lot of us have been assuming that Hard Mode will be the great equalizer, the whole GW world alike in difficulty, but that's not necessarily the case.
Maybe the starter areas will be like the end-game areas and then it'll progress on from there...
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Apr 08, 2007, 09:36 PM // 21:36
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#32
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Frost Gate Guardian
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What I hope they do is make it essentially the same, except all level 24+ enemies with intelligent skillbars. I actually think this might be why mesmers would be more wanted. If there are genuinely good monks what are you going to bring to shut them down? The obvious answer is a mesmer.
I also hope that the PvE-only skills are things like sunspear rebirth signet.
One thing that I think would be cool would be profession specific skills, like the celestial skills (but not as powerful). For instance there could be a warrior stance that's duration is longer for each rank of LB or sunspear nothing like LB gaze that's only effective if you have rank 4 or so.
Well anyway, I'm hoping hard mode is a great addition and not just another source of frustration.
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Apr 08, 2007, 09:43 PM // 21:43
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#33
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Hikan Trilear
What I hope they do is make it essentially the same, except all level 24+ enemies with intelligent skillbars. I actually think this might be why mesmers would be more wanted. If there are genuinely good monks what are you going to bring to shut them down?
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Uh...focus fire?
Team skill and coordination? In Hard Mode? This is blasphemy! This is madness!
(i.e. I seriously doubt ArenaNet will buff Mesmers to that level)
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Apr 08, 2007, 09:58 PM // 21:58
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#34
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Frost Gate Guardian
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I'm crossing my fingers that this Hard Mode isn't just "Hey, let's beef up the enemies and put MORE of them!"
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Apr 08, 2007, 10:17 PM // 22:17
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#35
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Wilds Pathfinder
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
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It all stays the same..........but every monster you see in (ex.ascalon) will turn into a lvl 24
im hoping we can switch it on and off, easy way for the legendary defender of ascalon :O :O :O :O!!!!!!
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Apr 08, 2007, 10:24 PM // 22:24
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#36
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by Shadis
I'm crossing my fingers that this Hard Mode isn't just "Hey, let's beef up the enemies and put MORE of them!"
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I hoped for that for a thing called Domain of Anguish.
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Apr 08, 2007, 10:26 PM // 22:26
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#37
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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It would be kind of cool to have your attribute points raised by 2 in some of the elite missions, afterall 8 players can only do so much.
For the moment i really await Hard mode but i cannot forget about the SR nerf, and since it still takes 25 energy to make a bone fiend it's a killer. Bone fiends aren't really strong, die quick and how the hell can we reach 10 minions if those hard enemy's knock them down so easely, even a Golem woudn't last long, and since i really like bone fiends because of their ranged attacks and quick responce time its a real bummer equipping bone horrors and vampirics.
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Apr 08, 2007, 10:28 PM // 22:28
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#38
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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In my opinion, Hard Mode could (as you said) "make or break GW"
It might be a great new opportunity to get new items, mods and perhaps even see Inscribable Weapons making an enterance into other campaigns? It could also bring people back together and help people relive Prophecies/Factions missions as they again battle through the storyline on "hard mode".
However, it could make things way way way too hard and slow, and split people between the "pros" coming back for more, and the newbies struggling to get a group for "easy mode".
Either way, it's nice to see a huge PvE change that could get people back into storyline play .
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Apr 08, 2007, 10:39 PM // 22:39
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#39
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Im hoping hard mode is actually hard. Current mode is easy as hell, which is why PvE sucks so much. It gets repetitive killing creatures that fall for the same tactic over and over again.
Thats why I PvP.
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Apr 08, 2007, 10:51 PM // 22:51
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#40
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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Quote:
It all stays the same..........but every monster you see in (ex.ascalon) will turn into a lvl 24
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Why 24??? Level 20 is enough! A group of 8 doppelganger like mobs (8 full used skills) = interesting battle.
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